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Gio 11.09 / Thu 09.11 SALA BERGAMAS YAN DUYVENDAK (CH) Anteprima regionale/ Regional preview Durata: 15’ Performance: Can one be “the elect” for fifteen minutes? Movie time, where everyone projects himself into one superhero or another, gives us the illusion of being something we will never be; makes us cross secret and unknown universes; shows us ourselves in the midst of salutary catharses. What is left once the screen goes blank? Once the projector lamp is turned off? Once Batman, James Bond, or “Neo – the One” have disappeared? My Name Is Neo (for fifteen minutes) examines what happens when a film in which action and science fiction are mixed in a tornado of special effects is confronted with a human being, and, more particularly, with a human being’s brute physicality. |
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Ven 12.09 / Fri 09.12 YAN DUYVENDAK (CH) Anteprima regionale/ Regional preview Durata: 25’ Performance:
Continuando nella sua pluriennale esplorazione delle nuove icone della società dei consumi, Yan Duyvendak, in uniforme mimetica e armato, in You’re dead! diventa l’incarnazione di un personaggio di un video game.Mescolando diversi livelli di realtà, l’artista attraversa impercettibilmente il ruolo di giocatore, soldato sullo schermo, soldato reale. Quando le parole del giocatore di fronte allo schermo rimandano a quelle del soldato investito dal terrore durante la battaglia, quando le immagini del gioco sono rappresentate come un reality militare, ne deriva una nauseante vertigine. Affrontando il rapporto tra la rappresentazione della violenza e la violenza stessa, Duyvendak denuncia in un unico gesto l’insopportabile evidenza del rapporto tra i video giochi di guerra e il terrore reale che li ispira. Continuing his exploration of the new icons offered up by consumer society, Yan Duyvendak, in military fatigues, armed with a machine gun, is the incarnation of a character from a video game. Mixing different levels of reality, he passes imperceptibly from the role of the player to that of the soldier on the screen, only to finish as a real soldier. When the words of the player in front of the video console become those of a soldier seized with panic on the field of battle, when the images of the game are enacted by Private Duyvendak as a military reality, when the language of computers crosses with the barked commands of battle, a nauseating dizziness results. Questioning the link between the representation of violence and violence itself, the artist denounces in one gesture the unbearable lightness of war games and the all-too-real terror that inspires them. |
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